ComponentOne Basic Library for UWP
Load on Demand
UWP Edition Basic Library > TreeView for UWP > TreeView Behavior > Load on Demand

Instead of fully populating each node when the application starts, you can use a technique called delayed loading, where nodes are populated on demand when the user expands them. This allows the application to load faster and use resources more efficiently

To implement the delayed loading nodes, use the following code:

Visual Basic
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Public Sub New()
      InitializeComponent()
      ' No changes here.
      ' ...
      ' Initialize the C1TreeView
      InitializeTreeView()
End Sub
Private Sub InitializeTreeView()
      ' Remove items that were added at design time
      _tv.Items.Clear()

      ' Scan every type in the assembly
      For Each t As Type In _tv.[GetType]().Assembly.GetTypes()
            If t.IsPublic AndAlso Not t.IsSpecialName AndAlso Not t.IsAbstract Then
                  ' Add node for this type
                  Dim node As New C1TreeViewItem()
                  node.Header = t.Name
                  node.FontWeight = FontWeights.Bold
                  _tv.Items.Add(node)
                  ' Add subnodes for properties, events, and methods
                  node.Items.Add(CreateMemberNode("Properties", t, MemberTypes.[Property]))
                  node.Items.Add(CreateMemberNode("Events", t, MemberTypes.[Event]))
                  node.Items.Add(CreateMemberNode("Methods", t, MemberTypes.Method))
            End If
      Next
End Sub
Private Function CreateMemberNode(header As String, memberTypes As MemberTypes) As C1TreeViewItem
      ' Create the node
      Dim node As New C1TreeViewItem()
      node.Header = header
      node.Foreground = New SolidColorBrush(Colors.DarkGray)
      ' Hook up event hander to populate the node before expanding it
      AddHandler node.Expanding, AddressOf node_Expanding
      ' Save information needed to populate the node
      node.Tag = memberTypes
      ' Add a dummy node so this node can be expanded
      node.Items.Add(New C1TreeViewItem())
      node.IsExpanded = False
      ' Finish
      Return node
End Function
'populate the node
Private Sub node_Expanding(sender As Object, e As RoutedEventArgs)
      ' Get the node that fired the event
      Dim node As C1TreeViewItem = TryCast(sender, C1TreeViewItem)
      ' Unhook event handler (we'll populate the node and be done with it)
      RemoveHandler node.Expanding, AddressOf node_Expanding
      ' Remove dummy node
      node.Items.Clear()
      ' Populate the node
      Dim type As Type = DirectCast(node.Parent.Tag, Type)
      Dim memberTypes As MemberTypes = DirectCast(node.Tag, MemberTypes)
      Dim bf As BindingFlags = BindingFlags.[Public] Or BindingFlags.Instance
      For Each mi As MemberInfo In type.GetMembers(bf)
            If mi.MemberType = memberTypes Then
                  If Not mi.Name.StartsWith("get_") AndAlso Not mi.Name.StartsWith("set_") Then
                        Dim item As New C1TreeViewItem()
                        item.Header = mi.Name
                        item.FontSize = 12
                        node.Items.Add(item)
                  End If
            End If
      Next
End Sub

C#
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public Page()
{
    InitializeComponent();
    // No changes here.
    // ...
    // Initialize the C1TreeView
    InitializeTreeView();          
}
void InitializeTreeView()
{
  // Remove items that were added at design time
  _tv.Items.Clear();

   // Scan every type in the assembly
  foreach (Type t in _tv.GetType().Assembly.GetTypes())
  {
    if (t.IsPublic && !t.IsSpecialName && !t.IsAbstract)
    {
      // Add node for this type
      C1TreeViewItem node = new C1TreeViewItem();
      node.Header = t.Name;
      node.FontWeight = FontWeights.Bold;
      _tv.Items.Add(node);
      // Add subnodes for properties, events, and methods
      node.Items.Add(CreateMemberNode("Properties", t, MemberTypes.Property));
      node.Items.Add(CreateMemberNode("Events", t, MemberTypes.Event));
      node.Items.Add(CreateMemberNode("Methods", t, MemberTypes.Method));
    }
  }
}
C1TreeViewItem CreateMemberNode(string header, MemberTypes memberTypes)
{
  // Create the node
  C1TreeViewItem node = new C1TreeViewItem();
  node.Header = header;
  node.Foreground = new SolidColorBrush(Colors.DarkGray);
   // Hook up event hander to populate the node before expanding it
  node.Expanding += node_Expanding;
   // Save information needed to populate the node
  node.Tag = memberTypes;
   // Add a dummy node so this node can be expanded
  node.Items.Add(new C1TreeViewItem());
  node.IsExpanded = false;
   // Finish
  return node;         
}
//populate the node
void node_Expanding(object sender, RoutedEventArgs e)
{
  // Get the node that fired the event
  C1TreeViewItem node = sender as C1TreeViewItem;
  // Unhook event handler (we'll populate the node and be done with it)
  node.Expanding -= node_Expanding;
   // Remove dummy node
  node.Items.Clear();
   // Populate the node
  Type type = (Type)node.Parent.Tag;
  MemberTypes memberTypes = (MemberTypes)node.Tag;
   BindingFlags bf = BindingFlags.Public | BindingFlags.Instance;
  foreach (MemberInfo mi in type.GetMembers(bf))
  {
    if (mi.MemberType == memberTypes)
    {
      if (!mi.Name.StartsWith("get_") && !mi.Name.StartsWith("set_"))
      {
        C1TreeViewItem item = new C1TreeViewItem();
        item.Header = mi.Name;
        item.FontSize = 12;
        node.Items.Add(item);
      }
    }
  }      
}

This implementation hooks up an event hander for the Expanding event, so we can populate the node when the user tries to expand it. We also save the information we will need to populate the node in the Tag property. Finally, we add a dummy child node so the user will be able to expand this node and trigger the Expanding event that will populate the node.

Note that instead of using the Tag property, we could also have derived a custom class from C1TreeViewItem and built all the delay-load logic into that class. This would be a more elegant approach, but unfortunately UWP doesn't support template inheritance. If you derive a class from a class that has a template (such as Button or C1TreeViewItem), the template is not inherited, and you have to provide a template yourself or your derived class will be just an empty control.

See Also